P+ - Diddy Kong - Action - 0x114 SpecialHi
Entry Script
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(ButtonNotPressed value(1))
- CreateInterrupt { interrupt_id: None, action: 0x125, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x26a70 }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialHiStart)
- else
- ChangeSubactionRestartFrame(SpecialHiStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirHiStart)
- else
- ChangeSubactionRestartFrame(SpecialAirHiStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script